Blade Games releases their vision for provable games
...and all the important news around autonomous worlds & onchain gaming
Blade Games releases their first R&D piece on provable games
In their first R&D piece, the Vietnam based studio, covers why they’re building provable games. The team has a year of building onchain games across different tech stacks behind them and is now focusing their efforts on their main game.
They’re building their own, modular infrastructure to be able to launch their games across different chains and make game development as easy as possible.
The game they’re are developing right now is a tower defense game, which the team will showcase at ETH Denver.
Pirate Nation reveals two of their biggest updates yet
Pirate Nation shipped one of their biggest update this week and announced another major goal on their roadmap.
What they released: For the first time ever, players can now use their ships to sail the sea and scavenge loot from other islands. This is a big improvement from simple point & click tasks to immersive gameplay to gather resources. Which is exactly what they wanted to achieve with this update.
Their second update is PvP fights. This one has been teased only so far. All we know is it’s going to be turn-based, similar to the existing PvE battles, and it’ll cost an entrance fee to play.
game of the week: Loot Survivor
Realms collaborated with Starkquest and Braavos for a quest allowing people to increase their Starknet Pro Score by playing Loot Survivor. This led to a lot of player influx, up to 200-300 concurrent players are playing the game right now.
Loot Survivor is a text-based dungeon crawler by Realms, it’s live on Starknet mainnet and with that one of the few fully released onchain games. I wrote a post Loot Survivor and Realms a while back.
Loot Survivor (1) shows how native account abstraction can be used by onchain games, the new version in development will go even further than that. Read the tweet from od1n for more information.
what you shouldn’t miss
Autonomous Worlds have a unique opportunity to enable these micro studios and spearhead a new era of game development.
The games include Tenet, Mississippi, MOCS and Aether Sands.
They brough on CometShock to help them build a better ingame economy and more.
Orden is a onchain gaming guild, known for winning several rounds in Dark Forest.
Starknet is hosting their Winter Hackathon right now, and Cartridge is giving away $4k for the best game built with Dojo.
As part of this partnership, Cartridge is bringing Celestia Blobstream support to Slot L3s.
Calc shared his thoughts on the state of the game and how to play it.
Pistols at Blocks was one of the winners during the Dojo Holiday Game Jam.
The playtest is live on the XAI mainnet and Tarochi fully launch on Feb15.
AW Research is hosting a spaces on Feb2, titled “Building Better Games: An Adventure to London, where they discuss expectations for the online hackathon with the Mentors.
in numbers
$10000 worth of tournament entries are up for grabs during the latest Midnight Heist playtest.
You can join the Midnight Heist playtest on their own platform Tiltyard and try it out yourself. It requires no wallet and you don’t need to sign any transactions to play it. If you play more than 10 matches you’re eligible or a playtest reward and can win free entries in their upcoming $1k and $10k tournaments, which will go live in February with the game launch.